how to use conduit minecraft
This article is about the block. For the status effect, see Conduit Power. For the enchantment in Minecraft Dungeons, see Anima Conduit. For the artifact in the Hidden Depths DLC in Minecraft Dungeons, see MCD:Conduit.
A conduit is a beacon-like block that provides Conduit Power and attacks hostile mobs underwater.
Contents
- 1 Obtaining
- 1.1 Breaking
- 1.2 Crafting
- 2 Usage
- 2.1 Conduit power
- 2.2 Light source
- 3 Sounds
- 3.1 Generic
- 3.2 Unique
- 4 Data values
- 4.1 ID
- 4.2 Block states
- 4.3 Block entity
- 5 Advancements
- 6 Achievements
- 7 History
- 8 Issues
- 9 Trivia
- 10 Gallery
- 11 Notes
- 12 See also
Obtaining [ ]
Breaking [ ]
In Java Edition, conduits drop as an item when broken with any tool or by hand.
In Bedrock Edition, conduits drop as an item when broken with any tool or by hand, but a pickaxe is the fastest way to break it.
When destroyed by an explosion, the block always drops as an item.
Block | Conduit | |
---|---|---|
Hardness | 3 | |
Tool | ||
Breaking time[A] | ||
Default | 4.5 | |
Wooden | 2.25 | |
Stone | 1.15 | |
Iron | 0.75 | |
Diamond | 0.6 | |
Netherite | 0.5 | |
Golden | 0.4 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Crafting [ ]
Ingredients | Crafting recipe |
---|---|
Nautilus Shell + Heart of the Sea |
Usage [ ]
Conduit power [ ]
Schematic of a conduit in an activation frame.
Click the scale on the right to view the layers.
The conduit and water are required. The frame
must include 16-42 blocks of prismarine, dark
prismarine, sea lanterns, and/or prismarine
bricks. Unused frame-blocks and empty spaces
can be anything.
When activated, conduits give the "Conduit Power" effect to all players in contact with rain or water, within a spherical range of 32-96 blocks. This effect restores oxygen, gives underwater night vision and increases mining speed by 16.7% (1/6th). In Bedrock Edition, Conduits also damage any hostile mobs, like drowned, guardians, and elder guardians, within a range of 8 blocks of the conduit. Conduits can be activated in any biome and at any height or depth.
To activate, a conduit needs to be in the center of a 3×3×3 volume of water (source blocks, flowing water, and/or waterlogged blocks), which itself must be enclosed within an activation frame. The frame is built out of blocks in three 5×5 open squares centered on the conduit, one around each axis. Only prismarine, dark prismarine, prismarine bricks, and sea lantern blocks in the frame contribute to activation. A minimum of 16 blocks are required and produce an effective range of 32 blocks. Prismarine-type slabs (including double slabs), stairs, and walls cannot be used to activate the conduit. Any blocks (of any type) that are not part of the activation frame itself but are in the 5×5×5 outer shell likewise have no effect. Once activated, removing any blocks away from the conduit does not deactivate the conduit.[note 1]
The effective radius of the conduit is 16 blocks for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks is included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. A complete frame also carries the additional advantage of attacking hostile mobs within 8 blocks of the conduit by 4 every 2 seconds, if they are in contact with water or rain.[note 2]
Light source [ ]
Conduits emit a light level of 15, the brightest light level in the game, whether activated or not; including on land.
Sounds [ ]
Generic [ ]
Java Edition:
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None [sound 1] | Blocks | Falling on the block with fall damage | block.stone.fall | None [sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.stone.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
- ↑ a b MC-177082
Bedrock Edition:
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig.stone | 1.0 | 0.8 | |
Blocks | Falling on the block with fall damage | fall.stone | 0.4 | 1.0 | |
Blocks | While the block is in the process of being broken | hit.stone | 0.37 | 0.5 | |
? | Blocks | Jumping from the block | jump.stone | 0.12 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.stone | 0.22 | 1.0 |
Blocks | Walking on the block | step.stone | 0.3 | 1.0 | |
Blocks | When the block is placed | use.stone | 1.0 | 0.8 |
Unique [ ]
Java Edition:
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Conduit activates | Blocks | When conduit turns on | block.conduit.activate | subtitles.block.conduit.activate | 0.9 | 1.0 | 16 | |
Conduit pulses | Blocks | While conduit is active | block.conduit.ambient | subtitles.block.conduit.ambient | 1.0 | 1.0 | 8 | |
None [sound 1] | Blocks | Plays periodically while conduit is active | block.conduit.ambient.short | None [sound 1] | 1.0 | 1.0 | 8 | |
Conduit attacks | Blocks | When conduit attacks | block.conduit.attack.target | subtitles.block.conduit.attack.target | 1.0 | 1.0 | 16 | |
Conduit deactivates | Blocks | When conduit turns off | block.conduit.deactivate | subtitles.block.conduit.deactivate | 0.7 | 1.0 | 16 |
- ↑ a b MC-218104
Data values [ ]
ID [ ]
Java Edition:
Name | Resource location | Form | Translation key |
---|---|---|---|
Conduit | conduit | Block & Item | block.minecraft.conduit |
Name | Resource location |
---|---|
Block entity | conduit |
Bedrock Edition:
Name | Resource location | Numeric ID | Form | Translation key |
---|---|---|---|---|
Conduit | conduit | 412 | Block & Item | tile.conduit.name |
Name | Savegame ID |
---|---|
Block entity | Conduit |
Block states [ ]
Java Edition:
Name | Default value | Allowed values | Description |
---|---|---|---|
waterlogged | true | false true | Whether or not there's water in the same place as this conduit. |
Block entity [ ]
A conduit has a block entity associated with it that holds additional data about the block.
Java Edition:
- Block entity data
- Target: The UUID of the hostile mob the conduit is currently attacking, stored as four ints. May not be present.
Bedrock Edition:
- See Bedrock Edition level format/Block entity format.
Advancements [ ]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 26 effects applied to the player at the same time:
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed. | nether/all_effects |
Achievements [ ]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other platforms | |||||
Moskstraumen | Activate a Conduit | Place a conduit in a valid prismarine/sea lantern structure to activate it. | 50G | Gold |
History [ ]
Java Edition | |||||
---|---|---|---|---|---|
1.13 | 18w15a | Added conduits. | |||
18w16a | The particle effect for the conduit has been changed to the (previously unused) entity_core texture file. | ||||
18w19a | Conduits now produce sounds. | ||||
18w20b | The eye of the conduit now shows whether it's hunting for hostile mobs or not: it shows an open eye when it's looking out for hostile mobs, and a closed eye otherwise. | ||||
18w20c | Dark prismarine can now be used to activate a conduit. | ||||
1.13.1 | 18w31a | Conduits are now properly waterlogged. | |||
Bedrock Edition | |||||
1.5.0 | beta 1.5.0.1 | Added conduits. | |||
beta 1.5.0.4 | Conduits now produce sounds. | ||||
1.16.0 | beta 1.15.0.51 | Conduits can now give Conduit Power to nearby players in rain. | |||
Legacy Console Edition | |||||
TU69 | 1.76 | Patch 38 | Added conduits. |
Issues [ ]
Issues relating to "Conduit" are maintained on the bug tracker. Report issues there.
Trivia [ ]
- When it is activated, the conduit displays the heart of the sea's texture in the center of its model. However, when all 42 blocks have been placed (when the conduit is fully activated) the heart opens like an orange eye.
- The achievement obtained by activating a conduit refers to the system of whirlpools in Nordland county, Norway.
Gallery [ ]
-
Adding additional blocks around a conduit can extend the range of effect.
-
One possible setup to activate a conduit.
-
An unusual, but the valid setup of 16 prismarine block.
-
Closer look at the activated conduit.
-
Valid block placements for conduit activation; note that the conduit itself must also be surrounded by water.
-
Animation of an activated conduit (click to enlarge).
-
Optimal placement of fully powered conduits around a central conduit. North should be negative Z.
Notes [ ]
- ↑ Conduits can be activated only by full blocks by design; see MC-128661
- ↑ Completed conduits only damage one mob at a time; see MC-198923
See also [ ]
- Beacon
how to use conduit minecraft
Source: https://minecraft.fandom.com/wiki/Conduit
Posted by: williamsgrothe1954.blogspot.com
0 Response to "how to use conduit minecraft"
Post a Comment